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GTA Online load time fix released, shaves off actual minutes of waiting for some | PC Gamer - wrightwhistless

GTA Online load time localisation released, shaves remove actual minutes of waiting for some

Grand Theft Auto 5
(Image recognition: Rockstar Games)

Around two weeks ago an enterprising modder called t0st uploaded something pretty shocking to Github: a reparation that, they claimed, took care of two bugs in Grand Theft Machine Online's lading sequence and slashed the game's infamously long-snouted freight times by up to 70 percent. They explained their work, and offered some advice to Rockstar.

Rockstar was inarticulate for a while, and then confirmed to PC Gamer yesterday "that player t0st did, in point of fact, reveal an aspect of the game code related load times for the PC version of GTA Online that could follow improved."

Rockstar said that it would apply some of t0st's learnings in an update, and now information technology has: A patch has been released for GTA Online that implements the fix, and the results are immediately obvious. Our own Wes Fenlon regular that it accustomed strike him three minutes and 15 seconds to get from launch to the in-game apartment, and a post-piece test is doing the same thing in two minutes. Phil Savage tested it too and got an steady Sir Thomas More impressive result of just complete a minute to load (though He hasn't timed his old loads).

The GTA Online community along Reddit has been posting their own findings, and they are suggesting even more spectacular differences. We can't avow these, so some claims should live taken with a abstract of salt, but there are an irresistible number of mass saying they've seen a massive betterment.

"Insane. GTA menu -> GTA: Online. Dropped from 7 minutes to 1:57," writes user Ontyyy, WHO says they're victimization an i7-2600k with a GTX 1070 and 16 GB Cram. Xim claims that their load times "born from 5-8 minutes to 35 seconds." Silent Prototipe proverb it go "from 4-5 proceedings to 1 a second and 22 seconds." K1pone writes, "Loading time 2m 20s for online directly from Steam. Before IT was like-minded 8-10 minutes for me. Damn." Yash 217: "Went from 7 minutes to 2.5 minutes... This update might hardly make me back playacting on a regular basis."

Our own internal tests show more modest improvements, but improvements nevertheless.

Rockstar's brief notes on the patch include an acknowledgment: "Thanks to t0st for his contributions around this part of today's title update." The party also paid t0st $10,000 through its Bug Bounty political program, which is usually inhibited for discovering security or privacy issues in Rockstar's online games, merely this was "as an exclusion," t0st same.

Information technology feels like t0st is owed even much that: Who knows how many human hours their work has saved? Thanks to the piece, if you ever made-up diving back in to GTA Online, in that respect's probably never been a better fourth dimension.

Source: https://www.pcgamer.com/gta-online-load-time-fix-released-shaves-off-actual-minutes-of-waiting-for-some/

Posted by: wrightwhistless.blogspot.com

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